Tuesday, 2 December 2014

Invasion Maryland - Turn 4

This will be an occasional record of a PBEM game played against my brother (or General McClellan as I like to think of him!) - if our previous games are anything to go by it could run to a hundred turns or more.  It is a scenario constructed by ourselves in the editor program of the HPS computer game 'Antietam', representing Robert E. Lee's invasion of Maryland in 1862 - hypothetical deployments and open-ended gameplay. Various Union towns provide modest numbers of Victory Points to the South, but the main strategic object of the game is a convincing defeat of your opponent's army. I am playing Lee's Army of Northern Virginia.

Confederate forces  9:00 am Sept 12th 1862. TURN 4

The initial Confederate strategy involves multiple thrusts across the Potomac River to seize as many VP sites as possible, and then with that advantage combine forces to fight a defensive battle on our own terms. McClellan has a numerical advantage of roughly 30,000 men, so we must try and keep him in the dark, spread out and off balance !

The situation at Sharpsburg

McLaws Division of Longstreet's Corps approaches Sharpsburg from the west. Stuart has just secured the town (and the 20 VP's) and moved off to the east to screen Longstreet's arrival from the prying eyes of Union patrols coming through the mountain passes.
Follow the moves and strategy of the Union player at http://roadtoappomattox.blogspot.co.uk/

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